Kriss Super-V Submachine-gun

This is an exercise submission on the exercise Model a First Person Weapon

Rules of the Exercise

  • 1
    Weapon model must appear functional
  • 2
    Model must be less than 15,000 triangles
  • 3
    Model must have an artifact-free normal map that includes beveled edges and additional details

This Exercise Submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

Hello CGcookie. here's my submission for the exercise. I still do have some issues but I've manage to get the detail baking phase down. I welcome your critique and helpful comments.

Thank you Jonathan and CGcookie for a very informative well-made video course!

  • uv10

    jlampel Thank you very much. I will examine the model further and try to correct what you pointed out.

  • Large
    Forrest Harless

    Nice Vector design! You certainly do have some kind of anomaly going on with face normals but otherwise, this looks good!

  • Large
    Yves Perera

    This is a great model, the design is cool but I agree with Jonathan for the weired triangles.

  • Large
    Mark Smith

    exercise accomplished...
    good representation...
    good work.

  • Largecrew
    Jonathan Lampel

    Hey uuv10 I love you you really made this one your own! And I'm so glad you found the course informative. The one thing I'm not sure about here is the normals. The wireframe looks great, but when I view this as matcap shaded I see all sorts of triangulation on what should be flat surfaces. With those so visible, I can't pass this just yet. The problem is either that the custom sharp edges were not set at all, or they were not exported with the model (sometimes it's an extra checkbox in the Geometry settings). If you have any trouble, don't hesitate to ask on the Community. Almost there!