This is an exercise submission on the exercise Texture a First Person Weapon

Rules of the Exercise

  • 1
    Include at least base color, metalness, glossiness or roughness, and normal maps.
  • 2
    Weapon must appear to be made of at least three different substances (rubber, metal, wood, etc...).
  • 3
    Textures must be well thought through and artifact-free. Anything that looks hastily thrown together shall not pass.

This Exercise Submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

I had a problem with text stamping. It was inverted on the over side of the model because UV islands are on the top of each other. How could I solve this? Thanks!

  • m

    blacksheep80 You are right, but the basic idea was an energy that forms in the center. So in the final version you will never see everything through the barrel. Unfortunately I couldn't export this light into Sketchfab.

  • m

    @jlampelUnderstood. Thank you so much for this awesome course and full road from modeling to texturing!

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    Jonathan Lampel

    This is fantastic! Nicely done. There's not a great way to fix the inverted text besides adjusting the UV's unfortunately.

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    Mark Smith

    exercise accomplished...
    good representation...
    good work.

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    Tony Smith

    Looks good and the texturing is very nice but the only thing that bothers me it that from the front i can see straight through it and kills the realism as it looks like it has no working parts or that its not operational

  • Large
    Yves Perera

    Very nice blaster!

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    Forrest Harless

    Pretty cool! Looks nice!

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