Dog 01

This is an exercise submission on the exercise Model a Husky Puppy

Rules of the Exercise

  • 1
    Model must convincingly resemble a friendly husky.
  • 2
    Model must be made of all quads.
  • 3
    There should be loops surrounding all major anatomical features.
  • 4
    The poly count should be below 7000 triangles.

This Exercise Submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

A model with subsurface applied to it.

  • badlock

    Dog updated.

    Did a little of sculpting with the multi resolution modifier and tried to match as close as I could to the concept art.

    Thank you guys for all the pointers.


  • badlock

    Sure, be my guest.
    I just made download available on the website, so I think you can get the file now.

    Let me know if you need anything else.

    I will work on the model and then re-upload the result when I'm done.

  • Largecrew
    Jonathan Lampel

    That topology looks much better, nice work! My last suggestion would be to go over the model with sculpting brushes (not dynamic topology, just as-is), and work out some of the areas that seem a bit lumpy. If you don't mind sharing the .blend file, I would be happy to use this an example of how to do that.

  • badlock

    I made some corrections as you pointed out. I re-directed the topology on the cheeks as to loop without going to the back of the head.
    I also re-made the topology on the ears as to merge better on the skull and I added another row of quads on the inside of the front legs as to avoid the pulling of the stomach when animated.

    Once again, thank you for the feed back. Let me know if there is anything else you think I could do...

  • badlock

    Thank you for the pointers, I will definetly take a look on what you told me!

  • Largecrew
    Jonathan Lampel

    Looks like you're on the right track, nice work! I do have a few suggestions which could help improve it a bit:

    - Create a sharper transition between the mouth and the cheeks. There should be a muscle pulling the jaw together, but here it looks like the muscle is wrapping around towards the back of the head.

    - Try to make the front of the hears blend into the head, without that transition which makes them look separated.

    - The front legs blend into his sides a bit too far down, so his shoulder won't be able to be animated very well without pulling his stomach. Try placing that pole a bit higher.

    Hope that helps, and keep up the good work!

  • Large
    Forrest Harless

    This is a good start but you still need to triangulate which will in turn effect your vertex count!