Colt 1911

This is an exercise submission on the exercise Model a First Person Weapon

Rules of the Exercise

  • 1
    Weapon model must appear functional
  • 2
    Model must be less than 15,000 triangles
  • 3
    Model must have an artifact-free normal map that includes beveled edges and additional details

This Exercise Submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

Second go with a pistol, this time it looks as I have cleaner result.

  • lucky

    nice gun, great asset for a game

  • Large
    Forrest Harless

    Other than a few artifacts, this looks great! Awesome!!

  • Large
    Mark Smith

    exercise accomplished...
    good representation...
    (giving the benefit of doubt for triangle count)
    good work.

  • Danny Hunt

    This looks really good

  • Largecrew
    Jonathan Lampel

    Excellent work Pavel! As you found out, it's no easy task but it does get faster with practice. Keep up the good work!

  • Largecrew
    Jonathan Lampel

    Ah just saw this update. Even better!

  • Large
    Eean Ditto

    That looks pretty good bro.

  • Large
    Robert Banhegyi

    Looks great!

  • Large
    Pavel Artyomenko

    sweenist Thanks! Yeah, trigger got the same material, it`s looks like problem with id map. I`ll recheck this.

  • Large
    Forrest Harless

    Very nice!!

  • Large
    Ryan Sweeney

    Excellent job on the materials and bump map! The trigger looks as though it is part of the surrounding material when I look at it closely. But man, what a beautiful render! So believable!