Blocking the Remaining Parts
- Software: Blender 2.78
Beautiful, Functional, and Efficient
To build a first person shooter, we’re going to need some guns.
In this course, I’ll be taking you through how to build a first person pistol from scratch, including high poly modeling, low poly modeling, normal map baking, and all the way to exporting.
There are a lot of tricks to modeling specifically for first person, so what may make for a technically realistic gun or even a good third person gun is not going to cut it here. It’s an advanced topic so a basic knowledge of how to model is expected before taking this course. This allows us to dive a bit deeper into the theory behind what we’re doing, so you can apply these skills to any first person design.
Trailer music by CDK
Excess Geometry Questions
How do you fatten the detail on the magazine at 8:40? ALT+S and S dont give a flat bottom like shown in 8:42 and make the geometry weird and uneven..
How do you move the inset at 1:46 to the right to cover the faces??? That part should really have some kind of explanation.
Boolean Modifier not working correctly
FKH Progress Handgun Asset
How did you match the faces @5:14