Using Shader Variables

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  • Software: Unity 2017
  • Difficulty:

In this lesson we'll take a look at how we can use variables within our shader code to work in conjunction with our properties. We'll also discuss some common shader terminology such as Swizziling, Smearing, and Masking. 

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Ever since I was young I've been fascinated with games and the way they work. Now I get to teach the amazing world of game development. I'm always learning and always willing to teach what I've picked up along the way. You can directly contact me here, through the message boards or even through my person site linked to the side.