UV Unwrapping pt. I
- Software: Blender 2.78
Beautiful, Functional, and Efficient
To build a first person shooter, we’re going to need some guns.
In this course, I’ll be taking you through how to build a first person pistol from scratch, including high poly modeling, low poly modeling, normal map baking, and all the way to exporting.
There are a lot of tricks to modeling specifically for first person, so what may make for a technically realistic gun or even a good third person gun is not going to cut it here. It’s an advanced topic so a basic knowledge of how to model is expected before taking this course. This allows us to dive a bit deeper into the theory behind what we’re doing, so you can apply these skills to any first person design.
Trailer music by CDK
I am new to this kind of UV unwrapping and I have a problem.
Texture Atlas and island pin functionality
UV stretch for sake some space
1 Question about marking seams to sharp edge.
Can't we just use blender's smart UV project?
When I do "Select sharp edges" it appears that almost 100% of my edges are selected, which can't be right. Any tips?