Blender Animation Bootcamp vs. Physics
I follow currently the Blender Animation Bootcampd from Wayne.
My basic reaction is why I'm doing it, what is the course's value. Why for example bother hours to roll a ball and squash it when a physics tab (rigid, cloth, soft, etc’) can make it in seconds, etc'.I trust those who know animation know why I should do it, that is I know that I missing the point, that my question expresses lack of knowledge, I just don't know what is it.
I'm already towards the end of the course. I know it develops my intuition, attention to details, that I need to learn how to tweak manually the parameters, when Blender's algorithms don't provide me with a reliable end result, etc'
I simply struggle to place these two tools together (i.e. do it all manually and physics tab), I don’t get a good vision how they are used, I assume together, by 'real' animators.
Thanks for any input!