Animated Shaders feedback
Hi all, I've made some shader for my current in-development game.
The idea is that the player can, by conquering capture point (like the ones you see below the tower), build different types of tower on them.
Different towers are made of a common base/body + specific weapon/support to identify the type.
When you order the costruction of a tower, an hologram like in the first part of the video of the tower itself is placed.
Then, the tower will build with a 3d print effect on the hologram like in the second part of the video (yes, the tower texture is off because I've not yet made it, it is using the wall texture for the time being :P)
Then, after being activated, it is killed by some random enemy, the lights on the tower turns off (it deactivates) and then just dissolve itself. Still, team color used in the effect, shown in the third part video.
Since this is just one man work, I needed to bypass birth and death animation. I thought that this could be done using shaders to achieve an equally AAAish effect. Do you think that they look good? They need some refinement? And if yes, where?
I really need some feedback from the pros out there before proceding, to know I'm heading in the right direction (cannot redo things from scratch if I ever want to publish this xD)
Sorry for the wall of text. Cheers!