July 9, 2018 9:03pm
I was browsing the internet when I found this
He shows some examples of his work but I don't understand the principles behind it, nor how to do it. Anyone know how and why? And could this be used for island/map creation?
I haven't personally done anything using procedural terrain generation of that kind but I would recommend checking out CatLikeCoding which has some great tutorials on the subject and similar subjects as well.