Drawing skills for a 3D modeller
Hi everyone, I'm intrested in your opinion: what is the necessary level of drawing skills for a 3D modeler? I explain my question: many vacancies of 3D want from future empolyee ability to draw and to paint textures at some not low level. And frankly saying... That drives me mad, because I don't draw, I am not talented for that and neither I want to spend much time for approving much these skills (May the Concept Art part of cgcookie forgive me for these awful words).
So, what is the place of drawaing in your modeling workflow? Concept? Textures? Do you make it yourself or use references? Do you use Substance (or sth like that) or just Photoshop for drawing onto UV layout?
What in your opion should be able the modeller to draw if he wants to be a successfull competitor? (At least concept images, I guess. But maybe sth else?) Maybe some experience from your current job placements.
Sorry for too broad question, I'm really now at a crossroads with that drawing stuff.