Dragon Knights Course

Hi all,

As you may know I've released a new course wich is available on the blendermarket

That would be very nice if any of you working on the course could post their progress here.
It could serve other users if they hit the same problem or if everybody wants to give and receive critics.

I will also post updates of the rigging dev. here for the next course.

  • Here is a first step in my rigging researches.
    I've posed this one with bones only (no corective shapekeys) to test and stress pectoral muscle and more tricky, the shoulders.

    Got a pretty nice result.

  • Aha, le meilleur des meilleurs a un nouveau cours. Très bien.

    Damn, today is my last day off and I can’t login at the Blender market with my ‘dolores74’ account. I’ve send a mail to support. (Why didn’t you posted this a week ago ?)

    Allez vite, laisse-moi entrer, c’est déjà l’après-midi, merde !

    Two hours later : downloading ...........

  • Hello Pierrick,

    Me as a beginner in Blender started today and I am very happy with your tutorial, it's my first time using sculpting in Blender and you do really a great job explaining. I had to stop for today, and I know that the neck is still missing. I will render a front view out, tweak the proportions in Photoshop. Then I will load the image as a plane in Blender to help me tweaking the proportions in 3D as well.

     Thanks a lot, Pierrick. Here is my result so far:

    Best regards, Peter

  • Désolé :)

    I did make anouncement and stuff like that on my youtube channel and on blendernations and sent mailings....
    Maybe you should subscribe to my youtube channel :)


  • This looks really great, would be nice if somehow I will come near this result in a couple of years. ;-)

  • So bbookie, HEre is some modification you have to consider :

    • Pectoral muscle are attached to the arm in the inside, so they should fall on the outside (as mentionned in the course)
    • Hend the shoulder should move in the insider and there is a hole between clavicle, shoulder and pectoral muscle.
    • Biceps should point inward (toward the ribcage) not toward the front.
    • Thigh are a bit too large I believe
    • Abdominal shape is a bit too oval, straight it donward.

    I've tried making some correction in photoshop on your model to guide you.

    Double check the landmarks and the sculpted reference.
    Keep on sculpting :)

  • Thanks for you useful hints. I will have a deeper look into muscular anatomy from now on. Today this was all done from my own remembrance so far.

  • Well,
    That's fine you've worked but, I believe this is one of the first input and it's the best advise you'll get today : "Never work without references". Even AAA artist always gather tones of references because our memory is always partial or we have a distorted vision of thing.

    It is so important as a CG artist, whaterver style, you always grab some references first.

    Keep me posted

  • All I can say everyone, is you will without a doubt grow at least 10 "Blender Units" in your skills after doing one of Pierrick's courses! I did his "CliffTower" course and it was the best decision of the year. This will be like that one on steroids. ;) 

  • Yes, I found your mail back, sorry buddie.

    I have so many desperados begging for money and Russian chicks who want to marry me in my mail box that deleting post has become a fast and daily routine.

    But I made it up sir, I bought from the Blender Market. I’m only on video 1-3 and already added some of your tricks to my trick list.

  • I love you sense of humor.
    Alway spot on!

    Hope you'll enjoy it.

  • I started the way you did with a cube and spheres and cylinders but when I jointed all of that Blender went crazy, all those objects ended up in a weird combination. So I joined them one at the time and that went well but then, when I started to smooth things out, Blender made holes everywhere so I shouted the f word and took myself, remodeled me a bit and began sculpturing.

    Please witness the birth of my brother 'Peter 40'. WIP

    My brother is not a dragon knight, he just did some extra workout.

    Edit : damn, I forgot the tail !

  • Hi Dolores,

    Unfortunately, the sculptool is not as reliable as Zbrush dynamesh.
    You should doublecheck you don't have any nonmanifold edges or so.

    I'll met this problem too while working on the hand.

    Regarding your character, it looks pretty nice. Beware of pectoral shape and also, from side view, it's a bit too lean forward and he looks off balance.
    You should move knees and pelvis a bit forward.


  • Appreciate your advice very much. A man of your caliber, I listen carefully.

  • Hello Pierrick,

    Your Course helped me to improve my Sculpting Skills. I´m currently working on the Head itself and the Body proportions. After the Head is finished, i would modify the Shape of the Throat based on the Head.

    Here is my Progress of Scupting the Dragon Knight:

    Best regards, Christian

  • Hi Christian,

    Here is a little feedback.

    First little mistake, but this is my fault as mentionned in the tutorial, you should have sculpted the arm slightly more in T pose to make further detailing more simple.

    Your base sculpt is pretty nice for a first shot but there are some mistakes that can be fiexed to enhance it.

    • Trapezis should be rounded upward not inward as on your sculpt. If you watch even a skinny girl, her trapezis (neck to shoulder muscle) should be bouncing
    • The neck is nearly as large as the head. The one you've done is way to thin
    • The wrist of your charater are way to thin, if you look at my reference they are quite as large as the elbow area, plus the hand are a bit too flat and should be inlarged (on my reference they are a bit too large but looks ok...)
    • Thinkk of the shapes of the pectoral muscle, falling to connect to the arm
    • Think of the S shape of the spine for better gesture
    • Don't forget knees and ankle orientation and landmarks I've highlighted in the course.

    You're doing good, I'm very happy. I've tried to make some modification in photoshop of your picture and added the reference again with some lines to help you absorbing this critic.

  • The tale is mine :-)  Retopology will have to do the job.

    Pieriko, would you please be gentle on your critics ? My brother is a bit sensitive.

  • He ain't heavy, he's my brother.

  • Wow, that's some pretty cool brother actually !

  • Yes, I have a cool brother and I have lots of them.

    So, I believe I have passed this first class and may move over now to the next class ; re-topology ?

    I briefly had a peep and I think I have to re-topology myself too. Mouse made lots of mistakes, especially in the face and shoulders.  After, like 2 years of some practice with poses on this forum, I know what goes wrong. So, let me do it your way this time.