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ihatelemons

(WIP) (HELP NEEDED) So, I tried to practice sculpting eyelids, and I don't know where I went wrong...

All I know is that things are not going well. I thought that maybe i'd have time today to practice and get better but...this is kind of depressing. I might post a hand wip of this character to get help on that too, but one disaster at a time.

I don't know how to sculpt eyelids or eye sockets. It's one of the most difficult facial parts for me to do besides the mouth poportions and nostrils. I could really use some help.

  • Large
    Mark Smith

    mouse or tablet?

  • Large
    noroth-t

    You may not like hearing this but in all I think this fresh limeade would be swell to sink into. Blender while good at sculpting takes way to long. 


    I strongly recommend using Sculptris. Its free, easier to use to make 3d model characters and you can easily sculpt and control to avoid what you have here. Eye lids are simple, however to fully make them you need to have them based off something, say a high res detailed model and then retopologized properly. 


    What your feeling here is stress from a workflow that doesn't seem to work for you smoothly and with how alien the work you doing is, its definitely gonna impact trying to work and make it more.....not alien.


    Now sculpting if using sculptris or zbrush is easy, making eyelids are a simple fold that follows the outside fold of the eye socket. I'd look for anatomy or examples of it on other 3d characters. Think about the eyelids being like lips. But open around the eye, kind of creepy but I had your issue years ago. Its really an easy fix if you find a program to sculpt better and faster with.

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      ihatelemons Large

      (Oh, I don't actually hate lemons, I was just thinking of a username lol)

      Thanks for the advice! Zbrush and Sculptris do ssem like more viable workflows.

      I felt a bit pressured to try and learn the sculpt all in blender, because Zbrush was wayy to expensive for me and I thought that if i just 'sharpened' my sculpting skills in blender, i'd be more worthy to spend so much on the software. Also, I saw artists that didn't have to use those softwares and thought 'well maybe I could try to follow their workflow!' Yeah...that didn't work. I'll just float with sculptris and zbrush trials for now.

      BUT I do have one question. How do you adapt to the sculptris zrbrush UI when you've spent most of your time in blender? I'm just trying it out now and...The functions are really different.

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    ihatelemons Large

    mouse :(

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    ihatelemons Large

    (Oh, I don't actually hate lemons, I was just thinking of a username lol)

    Thanks for the advice! Zbrush and Sculptris do ssem like more viable workflows.

    I felt a bit pressured to try and learn the sculpt all in blender, because Zbrush was wayy to expensive for me and I thought that if i just 'sharpened' my sculpting skills in blender, i'd be more worthy to spend so much on the software. Also, I saw artists that didn't have to use those softwares and thought 'well maybe I could try to follow their workflow!' Yeah...that didn't work. I'll just float with sculptris and zbrush trials for now.

    BUT I do have one question. How do you adapt to the sculptris zrbrush UI when you've spent most of your time in blender? I'm just trying it out now and...The functions are really different.

    • Large
      noroth-t i

      The biggest issue is when people see everyone using blender to do all the work, that's not how real artists or 3d users function. Its okay and preferred to use other programs to help you out. You don't have to be a hardcore Blender user, your not going to be punished for looking to other forms of software for help.


      To answer that its easy, sculptris works the same way like blender in sculpt mode. Select what brush you want to use and then use it. I think you will find after getting over how alien the program feels you can really do some good for your mind and ideas. Its really not that hard to use, ive been using it to make hi res character models for years.

  • Large
    Jonathan Lampel

    You're nowhere near the amount of polygons it would take to slow Blender down, so I don't think that's the issue. Give Sculptris a try for sure to see if you like it, but I don't think it'll solve this particular problem. Getting a tablet would make a much bigger difference than switching programs.

    I think the main issue is that you're worrying about eyelids way too early. Start from the very large forms and work your way down to the details. Don't sculpt a mouth or nose until the shape of the head is excellent. It's actually impossible to sculpt good eyelids if the surrounding anatomy (cheekbones, brow, nose, etc...) is off. 

    To get a better understanding of the face, draw a few first. I highly recommend taking these courses before jumping back into sculpting:

    https://cgcookie.com/course/facial-features

    https://cgcookie.com/tutorial/portrait-painting

    https://cgcookie.com/tutorial/warrior-tutorial-timelapse

    After that, this course will help you with sculpting faces:

    https://cgcookie.com/course/art-of-sculpting

    Sorry to be so blunt, but you've got to walk before you run. 

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      ihatelemons Large

      Thanks so much for the advice, Jonathan! And it wasn't blunt, I really needed that pointer on the places I need to revise and spruce up. I do have a few questions, though:

      How does one get good anatomy and proportions when working with the skin modifier? Sometimes even the basemeshes can take me 20-30 minutes and they aren't too good, especially feet and hands. 

      How do you make good basemesh necks and heads with the skin modifier? They turn out very wonky for me and it's hard for proportions when it's sort of 'glitching' trying to make the polys.

      Thanks again! I'll check out the courses and work at it.


  • Large
    noroth-t i

    The biggest issue is when people see everyone using blender to do all the work, that's not how real artists or 3d users function. Its okay and preferred to use other programs to help you out. You don't have to be a hardcore Blender user, your not going to be punished for looking to other forms of software for help.


    To answer that its easy, sculptris works the same way like blender in sculpt mode. Select what brush you want to use and then use it. I think you will find after getting over how alien the program feels you can really do some good for your mind and ideas. Its really not that hard to use, ive been using it to make hi res character models for years.

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    ihatelemons Large

    Thanks so much for the advice, Jonathan! And it wasn't blunt, I really needed that pointer on the places I need to revise and spruce up. I do have a few questions, though:

    How does one get good anatomy and proportions when working with the skin modifier? Sometimes even the basemeshes can take me 20-30 minutes and they aren't too good, especially feet and hands. 

    How do you make good basemesh necks and heads with the skin modifier? They turn out very wonky for me and it's hard for proportions when it's sort of 'glitching' trying to make the polys.

    Thanks again! I'll check out the courses and work at it.


  • Large
    Jonathan Lampel i

    Excellent! As for the skin modifier base mesh, I'd recommend watching this course as well: https://cgcookie.com/course/introduction-to-character-modeling

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