Flickering Hologram Shader
- Software: Unity 2017
Lets Add Flickering!
In this exercise we'll learn how to modify our shader to creating a flickering effect. This is a useful technique in creating a hologram that seems to be going in and out or just as a way to create something a bit more unique. Taking the techniques taught in the original Hologram shader chapter, we'll essentially reverse some of the effects and apply color to smaller scan lines while using the bigger scan lines to affect the alpha of the mesh. The bigger scan lines will effectively create a flickering or scanning effect since it will control what part of the mesh will be visible at any point.
Upload a video of your shader demonstrating the effects needed for this exercise. Provide a link to your video submission to be graded.
Rules of the Exercise
1Change the color of the smaller scanlines
2Create bigger scan lines that effect the alpha (flickering effect)
3Change the speed and direction of the bigger scanlines
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