This is a grass texture designed for use in Unity. The normal map was generated in Photoshop after the texture was complete.
The workflow for this project was simple; first, I hand-painted four individual grass assets. Second, I repeatedly duplicated and applied artistic transform to create bundles of foliage from the four original assets. At this stage, we have a collection of unique foliage assets ready for use in 2D if that is something we were interested in, however, I wanted to create a seamless texture and so I was not finished yet. Next, following the process outlined in the gif, I created the seamless texture out of the foliage bunches I had built thus far. Finally, using Photoshop's internal normal map generator, I generated a normal map for the completed texture.
- Status: Final