Another attempt of a weapon. Less complex this time.
High poly: Finished
Now: Materials and weathering.
n3b Everyting in blender. I've used basic nodes for almost everythinng.
For the corners weathering I've used the typical Geometry->pointness->color ramp.
The numbers are done with Affinity designer.
The other textures are grimes, dust from character courses here at CGC.
Here with some filters, looking better: http://www.instagram.com/nomthewise_art/
n3b Good, is what I intended on saying... the phaser looks good.
This phaser is looking so far! Did you create the materials in blender or with other software like Substance Painter?