My first real attempt at modelling shoes...ok so they still need a little work, and I had to go back and fix the normals for the stitching. I had exported the normals as Direct X instead of Open GL so they flipped.
Why are shoes so hard to model? I don't know how many versions of these I trashed before coming up with a vaguely pleasing shape, and even now they're not perfect...
Modeled in Blender , textures Substance Painter, materials Blender.
P.S. I do sell these shoes on CG Trader: https://www.cgtrader.com/3d-models/character/clothing/female-fashion-shoes
- Status: Work in Progress