Blocked out using Blender and dynamic topology. Quick remeshing with Zbrush and Zremesher. Detail sculpted with Blender's multires modifier and VBO's enabled in User Preferences. This makes multires sculpting much more efficient!
Thanks p philiplilkaer! I wrote up a process blurb in the description (above comments)
im speechless goodjob how did you sculpt this ?
Impressive! Really nice modeling!
Good sculpt. It is realistic.
Thank you, Davin! :)
I love this sculpt. I realy like the cntrast you bring out between the hardness of the scales, and the soft fleshy areas inside the mouth.
Probably around 8-10 hours total.
How long did it take?
Cool! Thanks for sharing.
Both actually - A tileable brush texture first, but that looked too procedural, so I went back and retouched each one. Twas exhausting!