Sculpting exercises that I did a few weeks ago. Any feedback?
baukepost That's alright, thanks. :D :D
aalias_al I was actually only using principled bsdf, with 3 point lighting set up.
There is not much I can say about the hair-sculpt. It looks very good as a base mesh, nothing to improve on this level.
The head-sculpt is very impressive, I guess it has reached its final state and I don't see anything to improve, neither.
Actually I am very interested in the shaders for the head, because it gives the render a almost handdrawn 2D feeling. Can you say what shaders you used?
I can't think of any feedback, sorry :p.